![]() ![]() The player can throw items to break windows and enter the house, although this alerts him to their location. As said in the AI section, the Neighbor adapts to the player's playstyle, and will either board up smashed windows, place bear traps in areas in which the player frequently visits, place cameras to areas where the bear traps just don't work, or block doors with chairs to hinder their attempts to visit rooms. ![]() ![]() In the game, the player must enter the door to the basement, but it won't be easy. The more one messes up, the more the Neighbor adapts. Having analyzed it, he comes up with counter-actions, traps and unique tactics to ward off the player. The Neighbor gathers all the information about the player's actions, decisions, movements etc. The only logical thing to do is to break into his house and figure out what he's hiding. You move into a brand new suburb and notice your neighbor is hiding something in his basement.
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